
He thought it was neat, but after about ten seconds said “this looks like it was made for gyro controls, is there an option to swap?” I know it would leave Xboxers out in the cold, but it really would add to the game to offer the original control scheme.

It further cemented this thought in my head when my son, who has never seen a Monkey Ball game at all, came out to watch me play. Meanwhile, a boss became easier as motion controls would likely keep you rolling when proper timing and a jump to bounce his bullets back made the battle into a bump in the road.

I can see it being easier to guide your monkey via subtle tweaks of a motion controller instead of the analog stick. Looking at the game with that knowledge, I really can see the effort put into the game to make it Wiimote-friendly, especially in the third level where there’s a lot of slalom-like courses. It does vastly change how these particular levels are played on a functional basis. Once you reach World 4 (Far East) the game gets much more difficult. So really, as I said before, this will boil down to controller preference. To practice Super Monkey Ball: Step & Roll using either the Wii Remote and Nunchuck or the Balance Board, try focusing on the first three worlds (Jungle Island, Excavation Site, and Chimpan Sea), because these worlds are a lot easier and feature rails to help you out.
